About Us

BOSSA
GAMES

15+ years of award-winning game development

Bossa Games is an award-winning game development studio based in London, UK.

Since 2010, we’ve created, developed and published original games for PC, console, mobile and VR, building more than 15 years of experience across game development, publishing, multiplayer, co-op, new technology and established IP.

15+ years of games, experience and results

15+ YEARS

Creating and shipping games

1 BAFTA WIN + 4 NOMINATIONS

Recognition across four Bossa games

5M+ COPIES

Surgeon Simulator sold

3M+ COPIES

I Am Bread sold

MULTIPLE 10+ YEAR VETERANS

Development experience retained within the Bossa team

PC · PLAYSTATION · XBOX · SWITCH · MOBILE · VR

Games delivered across generations of platforms

From prototype to millions of players

Our first game, Monstermind, won a BAFTA in 2012.

A year later, Surgeon Simulator began as a 48-hour game-jam prototype before becoming a global hit, selling more than 5 million copies and helping establish Bossa’s reputation for distinctive, highly shareable games.

I Am Bread followed with more than 3 million copies sold, while projects including Worlds Adrift, Hogwash, I Am Fish and Lost Skies expanded our experience across multiplayer games, online worlds, co-op, user-generated content and emerging technology.

Experienced game developers. Proven production.

Over more than 15 years, Bossa has worked across the full game-development journey: creating original IP, rapid prototyping, production, live multiplayer technology, publishing, co-development and work with established franchises.

We’ve developed games for PC and consoles, created mobile and VR titles, worked with major platform partners, and helped deliver projects involving some of the games industry’s best-known IP.

That experience stays in the studio. Our team includes developers with more than a decade at Bossa, carrying knowledge from one generation of games into the next.

Built to find the fun

Bossa’s development process has always placed playable games at the centre.

For years, our teams have used regular 48-hour game jams to create and test new concepts quickly, producing hundreds of playable ideas and using real player feedback to discover what deserves to become a game.

It’s an approach that helped create Surgeon Simulator and continues to shape how we build games today.

More than 15 years of making games people remember

Award-winning games. Multimillion-selling original IP. More than a decade of retained development experience.

From unusual prototypes to ambitious multiplayer worlds, Bossa Games combines creativity with the experience to turn ideas into games that ship.