Welcome to Bossa! We’re an immensely talented, daring, multicultural team of individuals (or as we like to call ourselves - Bossians!), who create extraordinary games that millions of people love, play and share every day.
Chances are, you know us as that quirky, BAFTA-winning studio behind several critically acclaimed hits, many of which have become an integral part of gaming culture (Shhh… I doctor now!). These include Surgeon Simulator, I Am Bread, Hogwash, Monstermind, and the yet to be launched I Am Fish.
At the heart of Bossa’s unique way of working - whether that’s ideation, development or even marketing - is a genuine passion for connecting through humour, amongst our teams, with our players, and with all the influencers and creators around the world who regularly play Bossa games to their audiences.
We create together. We laugh together. We innovate together. We believe that’s the only way to build legacy and games that are truly fun and relevant to people’s lives.
So, are you ready to become part of our movement? Are you ready to be challenged to take your creativity to the next level? Are you ready to join Bossa and aid us in our ongoing pursuit to make millions of people happier every day?
If so, we might just have the perfect role for you...
The Role -
Bossa is looking for an exceptionally talented Lead Game Designer, passionate about fundamental game mechanics, systems and core loops design, who will help us conceive and produce a new game from scratch. We are keen to work with someone extremely curious about the emotions our players go through while playing our future games, and how to shape memorable experiences worth playing and sharing with others.
If that sounds exciting, you are a seasoned Lead Game Designer with an interesting track record, looking to make your next move up and take on a new challenge. You will be comfortable working in a dynamic and highly creative environment, composed of like-minded people looking to build a legacy in the games industry through our games.
This is a unique role in one of the industry’s most creative studios, and the successful candidate will have the chance to work from scratch on a new game concept, being right at the centre of one of Bossa’s most ambitious titles to date.
- Vision. Devise, communicate and champion the creative vision for the game, ensuring it remains true to its roots throughout development.
- Mechanics. Create multiple mechanics/systems working holistically and consistent with the game’s vision and pillars.
- Collaboration. Collaborate with programmers, artists, producers, testers, and other roles within the company to ensure a multifaceted approach to the project's design factoring the needs of all areas of development.
- Problem solving. Proactively recognising design shortcomings or imbalances in our games, proposing intuitive solutions.
- Ambasador. Evangelising to other members of the project team and studio at large, helping them to visualise the end experience and emotions the game is meant to evoke.
- Business awareness. Understand the commercial, audience and production goals of the project and design within its parameters.
- Team. Being an active contributing member of our studio design team and along with your peers, helping us raise the game design standards at the studio.
- Communication. Maintaining robust and frequent communications with the project team, your design peers and the team’s management.
- Documenting. Creating vision and technical design documentation for reference and briefing.
- Awareness. Maintaining up to date industry and market awareness, ensuring that our games remain relevant during production and as a live product after its launch.
- Good design instincts attuned to the players you’re working with.
- Passion and understanding of core multiplayer game mechanics.
- An understanding of design mechanics and systems, as well as game direction and vision.
- An open mind with little regard for dogma, but appreciation for existent elegant design solutions to common problems.
- Awareness of past, current and future trends in game design and gameplay.
- Experience with short-term and long-term game loops.
- Experience with multiplayer games.
- Proven design track record on released PC and/or Console titles.
- Excellent communication and presentation skills.
- A natural problem solver with a positive attitude.
- A fascination for finding new and better approaches to problems.
- An open and inclusive approach to design.
- You understand that the whole is greater than the sum of its parts and you respect those around you.
- A drive to learn, improve and share.
- The ability to adapt to fluid situations, you know when to stick to the plan and when to put it to one side and try something different.
- Great to have:
- Experience with MOD development would be a great boost to the position.
- Experience interacting with player groups to gauge their aspirations and reception to ideas.
- Annual Holiday Allowance - 22 days, to increase 1 day after every year up to a maximum of 25 days. We also shut between Christmas & New Year on top of that allowance, to make sure everyone has a real break.
- Private Medical Insurance – Provided by Vitality
- Life Assurance – Tax free lump sum payment of 4 x annual salary
- Pension Scheme – We match up to 5%
- EMI Share Scheme - Generous lump sum of shares awarded upon joining which will vest over a 4 year period
- Flexible Working - Bossians now have the ability to work from home permanently if they'd prefer, and for those who still want that office environment the office is open and ready for them
- Supportive family policies - 6 months fully paid maternity leave and 3 months fully paid paternity leave
- Employee Assistance Programme - 24/7 Helpline
- Cyclescheme - up to £1,000 loan deducted from monthly salary over 12 month period
- Discounted gym membership
- Travel to Work Loan – Loan deducted from monthly salary over 10 or 12 month period
- Food - For those who wish to go in, free snacks, fruit and drinks in the office
- Social Events - We have fantastic company culture and loads of fun social events, lots of which are now happening digitally.